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About Rodney # About us #

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Hello, I’m Rodney …

  … I’m a Web Developer based in the UK 🇬🇧, and am available for consultancy work.

I build accessible, fast and secure sites, currently focussing on frontend using the JAMStack. My consultancy spans the gamut of developing SEO-friendly sites from scratch to developer advocacy for a range of technologies. If I like it, I can write and talk about it! I enthusiastically generate blog and video content, from how-tos helpful to anyone finding their feet with the technology to more in-depth case studies helping developers generate c-suite interest in projects. Get in touch to find out more.

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Some trending blog posts… #

24 Jul
Tags:
  • c++
  • gaming
blurry low resolution placeholder image Creating C++ Sphinx Docs: using Doxygen and Breathe 📚

Creating C++ Sphinx Docs: using Doxygen and Breathe 📚

Creating C++ Sphinx docs 📚 using Sphinx with Doxygen and Breathe to create documentation of a C++ game’s APIs with CMake 🖥️.
Read more …
17 Jul
Tags:
  • c++
  • gaming
blurry low resolution placeholder image Parsing JSON Game Data: Read JSON in C++ GameDev 🕹️

Parsing JSON Game Data: Read JSON in C++ GameDev 🕹️

Parsing JSON Game Data 🕹️ using the nlohmann C++ 11 library to read stored game config data in 🖥️ C++ GameDev using CMake.
Read more …
10 Jul
Tags:
  • c++
  • gaming
blurry low resolution placeholder image CMake Doxygen Site: Create GitHub Pages Hosted C++ Docs 📚

CMake Doxygen Site: Create GitHub Pages Hosted C++ Docs 📚

CMake Doxygen Site 📚 example creating C++ project docs using CMake and GitHub Actions to generate an updated 👓 docs site on each push.
Read more …
3 Jul
Tags:
  • c++
  • gaming
blurry low resolution placeholder image raylib SDF Fonts: Rendering Sharp, Scaled Text 👓

raylib SDF Fonts: Rendering Sharp, Scaled Text 👓

raylib SDF fonts 👓 using Signed Distance Fields for rendering scaled text and pixelated fonts sharply in raylib Game Dev 🔎.
Read more …

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